@startuml
sprite $filter_hdr [48x48/16] {
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}


!define MATERIAL_FILTER_HDR(_alias) ENTITY(rectangle,black,filter_hdr,_alias,MATERIAL FILTER_HDR)
!define MATERIAL_FILTER_HDR(_alias, _label) ENTITY(rectangle,black,filter_hdr,_label, _alias,MATERIAL FILTER_HDR)
!define MATERIAL_FILTER_HDR(_alias, _label, _shape) ENTITY(_shape,black,filter_hdr,_label, _alias,MATERIAL FILTER_HDR)
!define MATERIAL_FILTER_HDR(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter_hdr,_label, _alias,MATERIAL FILTER_HDR)
skinparam folderBackgroundColor<<MATERIAL FILTER_HDR>> White
@enduml